Alarian Mod This mod is now known as FoFiX, and all far development is occurring under the appoint “ FoFiX. ”

(This change occurred in October 2008. This page is only kept for historical reasons.)
Do n’t expect any useful help or support if you use versions that hush contain “ Alarian ” or “ MFH ” in their names. You will probably be pointed to the latest stable FoFiX .
( This change occurred in October 2008. This foliate is only keep open for diachronic reasons. )

MFH FoFiX ( once called MFH Alarian Mod ) is one of the most popular FoF mods, about every FoF players use this mod alternatively of using the original Frets on Fire .

description

( scroll down for latest hotfix )
This is a complete renovation of Ultimate Coffee ‘s mod for v1.2. It consists of lightening the file, enhancing graphics, cleaning up code, and adding evening some more features .

Credits

=================CREDITS===============
This mod is based on the Ultimate Coffee ‘s Ultimate Mod
which was built on RF_Mod made by Rogue_F
independent coders in alphabetic regulate :
Alarian, Blazingamer, Capo, Glorandwarf, Myfingershurt,
ShiekOdaSandz, Trinidude4, QQStarS
Main graphic contributors in alphabetic order :
Alarian, Ds~, Dævid, EdisLeado, Skor, Worldrave
honorary credits to :
Rogue_F, h3r1n6, Ultimate Coffee
other credits in alphabetic order :
Aduro, blessedmain911, Chadman, Divra, Evil Ken, FoZZ,
Kookoz, Lnkk, Meteorito, Pudding, Racer 13, Raph666,
RavenSourcious, Seraph88, TXF, v4vendetta, YMS

MYFINGERSHURT ‘S ALARIAN 3.0 MOD

Instructions : Download the 3.0 turn of your choice ( below the latest patch ). Decompress into a booklet of your choice. Run FretsOnFire.exe, set your settings. The first time you attempt to play you will be prompted to find your “ songs ” booklet. It must be named “ songs ” but it may be outside the game booklet structure. delight !
If anyone finds debatable note patterns with the after-chord HOPOs, please confirm by performing multiple tests with the assorted HOPO options, and then create a blank / silent song containing fair the debatable practice and send it to me to use for debugging. Please ensure that your test song exhibits the like problem, if not you need to include more wall notes .
Official MFH-Alarian mod website (webspace & domain provided by Leixner):
Remember, his hotfixes are accumulative – the latest fix contains all former fixes unless differently noted .
—-
Known issues with drums :
-some drum “ chords ” at the goal of starpower phrases result in a doubly starpower advantage
-hitglow for brake drum “ chords ” lone show for the final notice hit

version 3.017 “ Fail Detection Fix ” – ( 10/16/2008, 4:00pm PST ) – ( SVN rev 39 / tag 3.017 ) —
Patch mediafire download : hypertext transfer protocol : //www.mediafire.com/ ? t45zmkdmyoy
ugo ‘s wide installer : hypertext transfer protocol : //www.megaupload.com/es/ ? d=EUOEIS1X
New since 3.016 :
++Rewrote fail detection logic in GuitarScene.run ( ) function to not be hardcoded for 2 players, to be compatible with future expansion
++Recompiled library.zip and FretsOnFire.exe from sources
FULL RELEASE
MFH-Alarian V3.00 Full Release : ( ~307MB, RAR archive, MegaUpload host )
+All 9 themes – 8bit / MegaLight / Guitar Hero 80s / Guitar Hero Aerosmith / Guitar Hero I / Guitar Hero II / Guitar Hero III / Rock Band 1 / Rock Band 2
+Big-Ass Neck Pack ( 137 concurrently-named necks )
MFH Mod V3.000 MegaLight only exhaust : ( ~11MB, RAR archive, Mediafire host )
+MegaLight theme entirely
+First 10 necks only
Major Changes From 2.995
IMPORTANT differences between 2.9xx and 3.0xx that MUST be followed :
=====Filenames and folders are, for the most part, all lowercase now. We needed a park mention convention, it was chaos before with capital letters tossed in wherever.
======= ( These files do not change font : FretsOnFire.exe, MSVCR71.dll, doc\*. *, SDL.dll, SDL_image.dll, SDL_mixer.dll, SDL_ttf.dll, _GL.pyd, and _GLU.pyd )
=======Theme foldernames and song foldernames and neck filenames and stage filenames do n’t have to be small letter ( but .png extensions do, as always ).
=====Renamed “ crunchX.wav ” to “ selectX.wav ” for clarity ( these 3 SFX are randomly played as you change the highlight item in a menu )
=====Renamed all Guitar screw up sounds from fibaX.wav to guitscwX.wav
=====Renamed all Bass screw up sounds from bfibaX.wav to bassscwX.wav
=====All .wav files have been compressed to .ogg files. We needed a coarse sound charge format, and this reduces space taken ( they all load into memory at inauguration anyhow ) .
==Replaced RbMFH subject ‘s editor.png with > Slash666 < 's fixed image
==Replaced RbMFH root ‘s Preview.png with BlackJack ‘s fix image
++Added Blazingamer ‘s baptismal font shadow to songlist ( lone applies to GH2 & GH3 themes, RB composition unaffected )
++Added Blazingamer ‘s font shadow to gameplay ( this besides results in the Rock Band theme using the songlist font in-game, looks OK so I ‘m gon na leave it )
++++New choice under “ Fretboard Settings ” – > “ In-Game Font Shadow ” ( default Off ) – will double-render text objects during gameplay for a shadowing effect ( Off to minimize lag )
++Added “ mfhlogo.png ” to credits and data\ folder
++Added blank lines to end of credits so they scroll off the blind before the recognition sequence ends
++Added version numbers to Python and Pygame entries in credits since I know them
++Partial translation code changes from evilynux ‘s .diff patch ( any of the bool or int options can have translated dictionary values ; the bet on never refers to those strings, only to the bool or int — thus most of these changes are unnecessary )
++Prevented Neck_0.png from being included in the new neck randomization logic
++Updated to V2 of Figure ‘s Fakir font for Rock Band theme from this post
++Added modern logic ( for Rock Band scoring style alone ) to calculate and use mrhoievo ‘s partial grey stars from this stake — SS
++Added hold for separate / optional “ drum_overdrive_side_bars.png ” – if not confront it wo n’t be used
++Moved note accuracy display slenderly left when using 2 decimal places to prevent > 1000 note counts from overlapping with streak buffet corner
++Added convertible string “ % complete ” from BlackJack ‘s post
++Added distinguish mount to allow in-game star scoring without the text stats – mho with partial grey headliner
++++ ” In-Game Stats ” sic now only controls the display of Average Multiplier and Total Accuracy – nonpayment now Off
++++New choice, under “ Theme Settings ” – > “ In-Game Stars ” : ( default “ RB Only ” ) “ Off ”, “ RB only ”, “ On ”
++++New choice, under “ Theme Settings ” – > “ partial Stars ” : ( default “ Auto ” ) “ Auto ”, “ Off ” ( enables Partial Grey Star system, if available )
++Added logarithm introduction to startup routine that displays internal pygame version
++Ensured lyric baptismal font does not get shadowed ( shadowed lyrics are quite edgy )
++Added Blazingamer ‘s newly GH3-style 3D keys with hit and hold models to both Guitar and Drum objects ( no hold models for Drum objects, of run ) – 3D notes and keys presently display whiten
++Relocated script / inactive lyric display decision logic to low-level formatting routine, so it does n’t happen repeatedly during render
++Fixed loading filmdom ‘s incorrect baptismal font size estimate ( was always off-center )
++Added logic to recognize stream method of sorting tier songs by diagnose ( 1. 2. 3. ) and filter these numbers out of the songlist display
++Added logic to add indents to tier songs ( when sorting by grade )
++Added evilynux ‘s .diff patch to skip lacuna songlist / compact disk list lines, and to skip tier lines in songlist mode
++Added logic to catch figure of a wholly empty birdcall folder – and kick rear out to the parent booklet
++Added logic to remove any double blank lines in songlist ( resulting from having no “ bonus ” songs while in career manner, for example )
++Added logic to allow Left and Right to stop on the CareerResetter deoxyadenosine monophosphate well as the Tiers
++Updated Left and Right songlist behavior to not get confused with evilynux ‘s blank note & tier line master code
++++Rewrote Dialogs.wrapCenteredText ( ) function to truly provide a line-by-line centering / wrapping capability ( x parameter = centerline )
++Fixed GH3 loading screen to always wrap textbook around the right area ( single-line phrases were not positioned correctly )
++Ensured lyric sail does n’t show up on a sung with lyrics when they are disable
++Added support for Figure ‘s overdrive_string_flash.png for Rock Band themes ( glowing strings for a second base or so whenever overdrive is gained or activated ) – for Guitar objects
++Added patronize for a drum_overdrive_string_flash.png ( does not yet exist ) – for Drum objects
++Added missing disengagement logic to Guitar objects for optional load of overdrive side_bars and overdrive center_lines
++New user setting under Game Settings – > “ MIDI/RB Sections ” ( default Auto ) : “ Off ”, “ car ” – enables scrolling section names across the top of the sieve ( where available ) – Guitar solo will hush work with this Off ( with no warn )
++evilynux renamed all neck filenames to Neck_001,002,003, etc. so they display in order again ( since arbitrary neck filenames may now be used )
++Normalized all Rock Band main menu songs ( they were at VASTLY different volume levels )
++Ensured that bass brake drum notes are always rendered before other drum notes, so the bass cram notes do n’t obscure them – second
++Fixed use of translated “ Standard ” animated stage choice in guitarscene ( changed to “ Normal ” equally well for clearness ) – detail post
++When hit accuracy is set to display in the center and guitar solo is besides set to display in the kernel, dislodge solo accuracy and revue texts up above it to avoid overlap – detail position
++New choice under “ audio Settings ” – > “ Mute stopping point moment ” ( default Off ) : Off, On ( will mute all audio tracks at the last second for those who have songs with clicks at the end ) — detail post
++Renamed “ Gh2 ” theme folder to “ Guitar Hero II ”, updated to Project Clone ‘s latest interpretation
++Duplicated loading phrases from GH3 root into GH2 ‘s theme.ini ( alternatively of “ Loading phrases coming soon ! ” )
++Added Blazingamer ‘s Megalight theme V2 and making it the nonpayment / disengagement theme
++Duplicated loading phrases from Rock Band theme into MegaLight ‘s theme.ini
++Fixed MegaLight ‘s songlist display color to show song names in white ( song_name_text_color = # FFFFFF )
++Added fond stars capability to MegaLight theme ( can be disabled in options, and only adds 80kB to MegaLight )
++Renamed “ Gh1 ” subject booklet to “ Guitar Hero I ”
++Added theme.ini entries to adjust Guitar Hero I theme ( menu put, loading phrase position, song appoint color, etc )
++Renamed Gh3 booklet to Guitar Hero III ( worldrave ‘s GH3 composition v2.09 )
++Added Project Clone ‘s Guitar Hero : Rock the 80 ‘s root to full moon release as “ Guitar Hero 80s ” folder
++Duplicated GH3 theme.ini loading phrases to GH80 ‘s theme.ini ( alternatively of “ load phrases coming soon ! ” )
==IMPORTANT : Renamed all files and folders and code references to lowercase ( except FretsOnFire.exe, MSVCR71.dll, doc\*. *, SDL.dll, SDL_image.dll, SDL_mixer.dll, SDL_ttf.dll, _GL.pyd, and _GLU.pyd )
====THEME CREATORS – please download the newest version of your theme from the 3.000 posted links, or make certain all your booklet and file names are small letter for cross-platform compatibility !
++Renamed “ RbMFH ” subject booklet to “ Rock Band ”
++Added ugo ‘s Rock Band 2 theme to full free with booklet name “ Rock Band 2 ”
++Added partial grey star capability to ugo ‘s Rock Band 2 composition
Removed 8-bit root from full publish ( this will be an optional download, it does not fit in as a GH/RB theme )
++Added a Guitar Hero : Aerosmith theme to the “ Guitar Hero Aerosmith ” folder, from this thread
++Duplicated theme.ini settings for GHA songlist colors and loading phrases from GH3 theme.ini
++Removed “ Cassette Tapes ” mod ( since we have individual command over cassettes and guitar cases in the other mods )
==Renamed “ Cassettes merely ” mod to “ Cassettes ”
==Renamed “ Guitar Cases Only ” mod to “ Guitar Cases ”
++Added Blazingamer ‘s low-poly CDs & cases mod as “ Low Poly CD List ”
++Added treckzy ‘s glow bass groove multiplier for Rock Band 2 theme
++New survival for “ animize stage ” – “ random ” ( convertible, merely available if 2 or more enliven subfolders are found ) – will randomly choose one of the animated stage subfolders in \stages\ (it will ignore the base stages\ folder)
++Added TypusMensch’s “Beavis and Butthead” and “Schizo Tunnel” animated stage subfolders to Rock Band 1 theme as small demonstrations (needed at least 2 to demonstrate Random)
++Replaced Schizo Tunnel stage with animated stage from this post by SneakHouse
++Replaced “99pct1.ogg” with a sound clip from Wayne’s World – “Okay. Party. Bonus.”
++Replaced “99pct2.ogg” with a sound clip from Bill and Ted’s Excellent Adventure – “Excellent!
++Replaced “99pct3.ogg” with a clip from riff 33 from this page
++Replaced “100pct1.ogg” with a sound clip from Bill and Ted’s Excellent Adventure – “Whoa…”
++Replaced “100pct2.ogg” with “endsong.wav” from p_025’s RB ripped SFX
==Renamed all Guitar screw up sounds from fibaX.wav to guitscwX.wav
==Renamed all Bass screw up sounds from bfibaX.wav to bassscwX.wav
++Updated to worldrave’s GH3 theme hotfix 10
++Fixed tutorial “Unsubscriptable Object” crash – detail post
++Ensured tutorial has failing disabled
++Ensured partial grey star status resets along with song restarts
++Fixed HOPO before chord strum issue involving Tribe – Outside
++Wrote some new pre-emptive same-note HOPO strum patten detection to help determine HOPO strumming intentions
++Wrote new logic to allow tracking of multiple HOPO problem notes (for strumming a HOPO while your fingers match the next chord) — test this with 3.000 beta4, requires 2.995 and windows (or renaming all data & theme files to lowercase as detailed above): download beta4
++++Enhanced HOPO debug log output and added this new multiple problem note tracking to the HOPO on-screen debug
++Replaced RB overdrive center lines & overdrive side bars with Dillusional’s
++Added support for p_025’s RB ripped SFX
++++Normalized audio levels for all of these SFX to -10db by perceived loudness (could barely hear them before)
++++Added optional support for theme-based Guitar screw-up sounds (guitscwX.wav)
++++Added optional support for theme-based Bass screw-up sounds (bassscwX.wav)
++++Added optional support for theme-based Drum miss sounds (drumscwX.wav)
++++Added optional support for theme-based rocksound.ogg
++++Created rocksound.ogg for Rock Band 1 theme from “endsong.wav” from p_025’s RB ripped SFX
++++Renamed starpower.wav to optional crowdcheers.wav, added logic to play crowd cheer when starpower is activated and when a great (or better) solo is finished
++++Created starpower.wav for Rock Band 1 theme from “energy gain.wav” from p_025’s RB ripped SFX
++++Added optional support for a separate “Starpower / overdrive gained & ready to use” sound (“starpowerready.wav” from “energy gain, OD Ready.wav” in p_025’s RB ripped SFX)
++++Added optional support for a separate “Starpower / overdrive activation” sound (“staractivate.wav” from “OD Activate.wav” in p_025’s RB ripped SFX)
++++Added optional support for a “Starpower / overdrive depleted” sound (“stardeactivate.wav” from “back.wav” in p_025’s RB ripped SFX – plays nothing if absent)
++++Added optional support for a random selection of 10 “Accept / action” SFX (“accept1.wav” – “accept10.wav” from “rb conf01.wav” – “rb conf10.wav” in p_025’s RB ripped SFX – either all required or none) instead of just the one “action.wav” (or “in.wav”)
++Renamed “crunchX.wav” to “selectX.wav” for clarity (these 3 SFX are randomly played as you change the highlighted item in a menu) <===IMPORTANT, ATTENTION THEMERS
++Added new mod to mods folder, “MegaLight RB Notes”: uses Rock Band 1 notes.png for the MegaLight theme
++New option under “Theme Settings” -> “Animation Delay”: (default 3) delay to use for animated stages (subfolders) – separate from Rotation Delay, which is only for the stages\ folder slideshow
++Added logic to automatically select the first animated stage by default if at least one is found, when you restart with a new theme; otherwise falllback on Normal (rotation / slideshow)
++Added logic to default to the Rock Band 1 theme if it exists with MegaLight still as a fallback
++Added new function to Options menu, untranslatable: “Reset to English” – will reset language to English and restart, just in case you get trapped in a language you can’t understand (unless already using English)
++Added partial grey star scoring calculations & support to GH-style star scoring.
++Added partial grey star scoring calculations & support to FoF-style star scoring.
++Translation update to Alexfighter’s Spanish v1.5 from 25th September 2008
++Translation update to BlackJack’s French (Reform 1990) v0.85, Pig Latin v0.85, English Reversed 1.0
++Translation update to x-driver’s German v0.41 from 2008-09-18
++Added background auto-scaling logic to Game Results screen (neck select background already scales automatically)
++Compressed all .wav files to .ogg, changed appropriate loading code – test the final (hopefully) beta (windows only, Rock Band 1 theme only, others must rename all files as above to lowercase and compress all .wav files to .ogg): 3.000.beta5
++Re-built FretsOnFire.exe & library.zip from sources – releases will contain a full windows src folder, complete with batch files
++++Updated setup.py script to properly compile & build FretsOnFire.exe & library.zip
Check Thread [http://www.fretsonfire.net/cgi-bin/ikonboard.cgi?act=ST&f=11&t=30757&st=0#entry317066] for latest MFH-Alarian Updates

MFH 2.9 Changelog

interpretation 2.955
New since 2.951 :
++Fixed crash caused by setting neck accelerate to Percentage modality with a 400 % speed percentage
++++ ( although excessive neck speeds require a very senior high school skeletal system rate to display correctly… )
++Fixed error caused by attempting to type / search for a birdcall with career titles
++Added logic to display “ bonus ” songs ( non-tiered songs in a career folder ) at the end of the number rather of first
++Fixed non-career song sorting
++Filtered out “ practice.png ” from stage rotation modes and random stage modality
++Added logic to force lowercase to file appoint extension checks ( some .PNG backgrounds may have never been loaded while .png backgrounds were )
++Added Death Legion ‘s separated Cassette / Guitar Cases mods
++++Note : Since patches only overwrite, I had to put these mods into new folders ( leaving the master “ Cassette Tapes ” mod intact )
++Renamed “ song Previews : yellow Fret ” to “ Song Previews : yellow Fret ( # 3 ) ” for clearness
++Renamed “ Song Choosing Highscores : Blue Fret ” to “ Song Choosing Highscores : Blue Fret ( # 4 ) ” for clearness
++Fixed crash caused by songlist : CDs mode ( actually crashes when a title is encountered – undefined position )
++Added a method to represent Career tiers ( as CD cases ) in four hundred list ( they used to just show up as lacuna spaces in the CD batch )
++Added logic to allow Career Tiers to be highlighted but not selected ( to allow tier name display in CD songlist – late, will besides allow tier labels and tier detail )
++Added logic to display Career tier names when they are highlighted in a cadmium songlist
++Added Blazingamer ‘s update GH2 score code – now held notes will keep the score meter updated as they build points
++Disabled car and yellow-fret previews for engage songs in Career mode
++Added kawaii_kumiko69 ‘s latest RB tails
++Moved “ Jurgen Is here ” text a bit higher when in 2-player mode
++Forced sort by name ( alternatively of artist or tag if selected ) for Career songs ( within tiers )
++Completely disable Jurgen for Career mode
++Reversed neck survival picture orderliness to render BG on top of necks
++Changed GH3 pause menu text to match worldrave ‘s list and re-aligned pause menu textbook
++Added fresh “ script.txt ” lyric display put typeset, can display on bottom ( under fretboard ) or on top ( where scrolling lyrics go )
++Fixed GH3 loading text position in theme.ini
++Added EdisLeado ‘s GH3 killswitch tails v2
++Added death_au ‘s 8-bit root killswitch tails ( non-filled )
++Added Main Menu ( MainText.png ) scale factor adaptation to theme.ini
++Added Main Menu item upright spacing adjustment to theme.ini
++Added theme.ini put options for all main menu – text hierarchical menu
++Added evilynux ‘s fix for the GH3 tail Linux trouble
++Added offprint theme.ini text color options for :
++++Options menu textbook / selected text ( alone affects the independent Options / Settings screen ; all early hierarchical menu use the base_color and selected_color )
++++Pause menu text / selected text ( only affects the independent Pause menu ; all other hierarchical menu use the base_color and selected_color )
++++Fail menu text / selected text
++++Career titles / venues text
++++Songlist songname textbook / selected text
++++Songlist artist & class text / selected text
++++Songlist folder textbook / selected text
version 2.951
New since 2.950 :
++Fixed logic to NOT ignore apparently “ empty ” folders ( with entirely other folders inside them – Tier folders ) when listing songs
version 2.950 –
++Changed RbMFH Loading baptismal font to worldrave ‘s Rock Band Font
++Added italiansta1ion ‘s 8-bit main menu text / support for 8-bit theme
++Added right dots and score font to match Blazingamer ‘s GH2 rockmeter
++Fixed errors / misprint in RbMFH theme.ini load phrases
++Removed unnecessary spaces in all theme.ini loading phrases
++Added evil-doer ‘s latest / beveled RbMFH main menu
++Fixed “ starding ” SFX book setting code to use internal variable star rather of reading from INI file during gameplay
++Updated Help-Manual.txt to explain “ Encoding = UTF-8 ” and “ Encoding = Latin ” stress / tilde handling modes
++Added “ Party Mode ” to the Multiplayer sub-menu
—Removed “ Party Mode ” and “ No Player 2 ” from 2p separate choose menu
++Changed Solo Review textbook from greenish-blue to white for visibility
++Fixed degree rotation logic when stage is set to Default
++Merged features from Hero FOF 3.0
For Career Mode careers, go to the Thread in Tune Posting
and download from the first post. Instructions for using Career Mode can all be found here. I will slowly update my software documentation to cover Career Mode former .
Version 2.940-
New since 2.935 :
note : 2.936 ( unofficial patch ) included freestanding Versiontag.png images for each composition ( in RbMFH\Menu\ and Gh3\Menu\ ) – Please edit these ; my patches do not include new version tag graphics for each theme, this would be confusing to keep up with.
++Added worldrave ‘s GH3 theme.ini customization settings to the piece
++Replaced GH3 theme Preview.png and star4.png with latest versions from worldrave
++Integrated changes from wolferacing ‘s 2.936 hotfix
-Added to Help-Manual.txt : For the french translation ( and others with accents ), add this line in your fretsonfire.ini, under the [ game ] section :
encoding = utf-8
++Moved wolferacing ‘s list to Main Coders list – fair noticed it was not there
++Moved rchiav ‘s name to Main Coders list ( memory escape )
++Added Maze2234 ‘s name to Main Coders number ( Python client/server communications )
++Added integral Hero FOF team to credits under a newly lead, “ Career Mode / Hero FOF Team ”
++Fixed misprint in theme.ini load phrases
++Updated ThemeINI Instructions.txt software documentation to reflect new loading_phrase and results_phrase centrifuge ( underscore alternatively of comma )
++Added choice under Game menu ( “ MFH Version 2.940 ” ) – > “ P2 Menu Navigate ” :
++++ ” Off ” disables Player 2 ‘s menu navigation abilities
++++ ” On ” ( default option ) enables Player 2 ‘s menu seafaring abilities
++Added fail menu background & textbook put documentation to ThemeINI Instructions.txt
++Removed 2-player manner from Options menu
++Made certain that you can back out to the songlist after picking a sung
++Ensured SFX volume gets applied to Select, Accept, and Cancel sounds adenine well
++Renamed “ HOPO Timing ” option to “ HOPO Frequency ” for clarity
++Fixed neck speed calculations for BPM mood and Diff & BPM modes to match Help-Manual.txt software documentation
++Renamed “ constant focal ratio ” numeric setting back to “ Speed Percent ” for clarity
++Renamed “ Set Constant ” board focal ratio option to “ Percentage ” for clearness
++++Inverted the scale for “ share ” modality : higher values = faster neck speeds
++++Changed default “ Speed Percent ” to 100
++Added death_au ‘s “ Oldschool 3D Songlist ” mod to the spot
++++If your “ Settings > Song List Settings > Song Display > ” is set to “ CDs ”,
++++you can switch to cassette tapes : “ Settings > Mods > Cassette Tapes > On ”
++Relocated Neck Select menu to a sub-menu in “ Settings ” – > “ Choose Neck > ”
++++Created new Dialog class “ NeckChooser ”, to be loaded only on-demand
++++Added loading screen while neck menu is being prepare
++Removed Neck Menu enable setting
++Added Neck Menu prompt “ yellow / Blue to change : ” for clarity
++Added reap of a black background ( neckBackBlack.png ) behind Neck menu ( in battlefront of Options BG ) so that crystalline necks show the black
++Added Slantyr ‘s GH2 MainText.png to support the 2.900 GH2 theme ( Project Clone is a branch theme until adjacent major secrete )
+++Updated GH2 theme.ini with typo-corrected loading phrases, and MenuText.png positioning
++Added Blazingamer ‘s song-specific degree setting code ( “ background.png ” in sung booklet used when song is played )
++++Added separate exploiter setting to enable or disable song-specific phase backgrounds “ MFH Version 2.940 ” – > “ sung stage ”
++++++ ” On ” ( default ) will display \background.png as the stage background if it exists, unless in Practice mode (or stage mode is Blank)
++++++”Off” will ignore \background.png and use the normal stage rotation or display logic
+++Wrote new stage background logic to handle all the new background situations:
+++++”Blank” stage mode takes precedence over everything else; no practice background or song-specific background will be shown
+++++Practice mode will attempt to use “practice.png” in \Stages —- if this is not found, it will use “Blank” stage mode
+++++If not in practice mode, if enabled, if a song-specific “background.png” is found in the song folder, that background will be used
+++++Otherwise, the normal stage mode option will be used (default stage, random stage, rotating stages)
++Fixed Practice Mode’s operation when “Rotate Stages” is enabled
++Applied SFX volume also to the “Start” sound (plays when song starts and is quite loud)
++Rewrote main menu logic:
+++GH themes: 6 selections
+++++Career
+++++Quickplay
+++++Multiplayer (submenu: Face-Off, Pro Face-Off)
+++++Training (submenu: Tutorial, Practice)
+++++Settings
+++++Exit
+++RB themes: 5 selections
+++++Solo (submenu: Career, Quickplay)
+++++Multiplayer (submenu: Face-Off, Pro Face-Off)
+++++Training (submenu: Tutorial, Practice)
+++++Options
+++++Quit
++Added Blazingamer’s Project Clone GH2 score meter support / code (rockmeter position is not perfect but close enough for now)

Base Alarian 2.7 Download

Development of this mod is fast. For the latest version, make indisputable you visit : Alarian Mod thread

Latest Mac version
Latest Linux version
Full Download 2.7 ( 5 Themes )
Rapidshare link
Minimal Download 2.7 ( 1 STRIPPED Theme only )
Mediafire connect
Recommended Downloads/Guides
Run Video in background :
hypertext transfer protocol : //www.fretsonfire.net/cgi-bin/ikonboard.cgi ? act=ST ; f=11 ; t=22579
EOF 1.1, Amazing program for fretting songs :
hypertext transfer protocol : //www.fretsonfire.net/cgi-bin/ikonboard.cgi ? act=ST ; f=11 ; t=22606

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